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Old Nov 14, 2006, 01:56 PM // 13:56   #261
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Originally Posted by Dalimoor_Kalkire
You know, it really is...Tired of hearing the word "nerf" every five minutes. I was bored once...burned myself out on it pushing forward too fast. AP47 is right, though. Just take a break. For those that claim they've done everything, you haven't. I've been on since day one and there is plenty for me to work on, and I play all the time. If you're just beating the campaigns and then waiting around for the next one to show up, then the game isn't what has problems, it's your midset about the game. Take some time to explore different aspects of Guild War's context.

And for the whole "quest thing"....if you don't like them, don't do them. Problem solved.
What do you mean with different aspects of GW? Like claim all the titles there theat have no real value to do it, except wasting time for useles text under your char?
Sorry but i dont see much to do after completing the story in PVE.. Farming? nah trade system is noexistant anyway... What else can I do.. Oh yes repeat the same game with another 5 characters..

Quest thing.. If u dont like them dont do them... If players would solve problems like this than there wouldnt be so many players around then... And if anet wont do something about it than there wont be any more ppl left to play with because they will move along to another game. As soon there will be another free online game that is. Dont think you are the problem solver...

And if there are 14 pages of complaints about GW than i think something should be done.. dont you?
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Old Nov 14, 2006, 02:13 PM // 14:13   #262
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Hmm I never thought I'd say this but...

I'm kinda bored as well, I only played my Warrior through Nightfall, and got 3 characters on the mainland but... Aside of doing missions/quests, there's not much to do anymore...

I did some UW with my ranger but that gets oboring as well after 10 runs without an ecto drop.

Normally I'd farm some now, followed by doing a mission again now and then, buying nice stuff etc, do some marketing and work on my titles. But none of these is possible cause I can't make enough gold.

/bored
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Old Nov 14, 2006, 02:39 PM // 14:39   #263
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Don't any of you bored players enjoy helping friends or guildies through the game? Some newer players are stuck for DAYs on some missions (THK). Do you think it would be rewarding to get them unstuck?

You could show them what Sorrows Furnace is all about or the UW. You could help guildies or friends get an Icy Dragon Sword. Or help them cap a difficult elite. I know most of the bored ones don't appear to enjoy normal pve play, maybe it would be fun helping. Just a suggestion .

ALSO: This isn't 14 pages of people complaining about GW. Around half of the post are rebuttals or suggestions like mine to find other ways to enjoy the game. Plus many of the complaints are by the same 10 or so people.
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Old Nov 14, 2006, 02:45 PM // 14:45   #264
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/quit

I dusted off my old Everquest account I haven't played in 2 years. Yes I've paid for it this entire time. But until we get some clearcut answers and actions from Arena Net. I for one am going back to a game where the GM's actually do fun ingame events, respond to the communities issues, and give us countless hours of endgame content(while waiting for the 14th expansion that is.) Time to go get my JewleryMaking up to 110.


One for the road. Isen't it funny that Anet is against farming, yet the ingame events to keep our attention till NF came out were all about farming. Triple Greens, Double Dye drops, etc. One to think about.....

Edit: A few hours after I post this, with a 15 page thread saying how boring GW is now. What does anet do to "fix" the situation..Triple Elonian Greens Everyone!!! LMAO!

Last edited by The Bloodrose; Nov 14, 2006 at 10:14 PM // 22:14..
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Old Nov 14, 2006, 03:18 PM // 15:18   #265
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Quote:
Don't any of you bored players enjoy helping friends or guildies through the game? Some newer players are stuck for DAYs on some missions (THK). Do you think it would be rewarding to get them unstuck?
I believe most of us do all the time, but sometimes it's really hard to enjoy helping with things that you can't associate to fun anymore. Some of us here probably don't even log on as often enough to help.

Quote:
But until we get some clearcut answers and actions from Arena Net.
Somehow, this reminds me of the time I played Diablo II and I do agree I'd want some clearcut answers as to where the game is going.

Anyway, there are a number of bored players in this thread; though it's always thoughtful, there's no need to advice on any 'interest-renewing' suggestions since the feeling towards Guild Wars is currently different for those bored and not bored. I mean, if you're not bored, would you know how I feel? I probably wouldn't fully understand how another bored person feels even if I feel likewise. In addition, (based on the suggestions provided) it's obvious by now that what seems to be interesting aren't so for the bored ones anymore. For those bored, this thread serves as an asylum; for those that aren't bored, perhaps you can help by ignoring. If you still enjoy the game playing it from the 1st chapter till now, it's best to carry on. If you genuinely enjoy playing the game, us bored guys making some small rants about the game shouldn't affect you right? So stop trying to cast the Vocal Minority spell on us bored guys k?
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Old Nov 14, 2006, 04:25 PM // 16:25   #266
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While I say "thanks for trying with advise", I fear the following answers to your advise is all I have.

Quote:
Originally Posted by Trvth Jvstice
Don't any of you bored players enjoy helping friends or guildies through the game?
Yea, but they seem as bored, and thus log on less and less. Sad, for a $50 game I just bought and have yet to finish.*

Quote:
Originally Posted by Trvth Jvstice
Some newer players are stuck for DAYs on some missions (THK). Do you think it would be rewarding to get them unstuck?
Yea, tried that as well... same boredom sets in as the issue that mainly is killing the fun for me, is wide spread and not simply with one chapter or lack of content.*

Quote:
Originally Posted by Trvth Jvstice
You could show them what Sorrows Furnace is all about or the UW. You could help guildies or friends get an Icy Dragon Sword. Or help them cap a difficult elite. I know most of the bored ones don't appear to enjoy normal pve play, maybe it would be fun helping. Just a suggestion .
Same really as above.

Quote:
Originally Posted by Trvth Jvstice
ALSO: This isn't 14 pages of people complaining about GW. Around half of the post are rebuttals or suggestions like mine to find other ways to enjoy the game. Plus many of the complaints are by the same 10 or so people.
Doesn't really matter if one or two people are bored. It's not about "I am majority" or whatever, it's about the game we (the bored people) just bought is no longer fun and entertaining and it's still practically new.

We really need some info from Anet about the direction of the game. It's utterly no fun at all anymore.

* The issues I am having simply starts with the AI. Where each and every fight plays out the exact same. It's never any different. I can battle against the Stone Summit and it's no different than battling against Wardens or Kournans. The AI is rigged up like a sad PvP bot (ala CS Source vs bot play). After a good hour of this, it's dull and not any fun at all.
Where do I get the PvP bot play thinking? Simple really, I went into observer mode and watched a couple of matches. The players non-stop ran all over the place... oddly, that exactly what the AI is trying to act like in PvE. Only, since the AI can not adapt and free think... it just fails at what it is trying to act like. Headless chickens come to mind... not hard to battle against, it's simply put... no longer a fun game to play.
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Old Nov 14, 2006, 05:46 PM // 17:46   #267
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Quote:
Originally Posted by BoredJoe
I thought NightFall was good, but I am bored of it. It reminds me of a very good single player RPG, one you play through once or twice, have a muck around with then put back onto the shelf and move onto the next offering without really looking back.
Nice comparison! I agree with your statement.

Quote:
Originally Posted by BoredJoe
Really the only thing that saves NightFall from obscurity is it inheriting the GW online community.
In my opinion, Nightfall (with the introduction of heroes) took large portion of community interaction out of the game. It is possible to complete every quest and mission without the assistance from real players. Now we are back to the comparison of a "Very good single player RPG".
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Old Nov 14, 2006, 05:59 PM // 17:59   #268
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Quote:
Originally Posted by Chief

In my opinion, Nightfall (with the introduction of heroes) took large portion of community interaction out of the game. It is possible to complete every quest and mission without the assistance from real players. Now we are back to the comparison of a "Very good single player RPG".
Which brings us back to the question of whether those running with heroes are those that would have henched originally.

I've completed every mission so far with the use of henchmen. That's not to say I don't PUG, but it's generally a repeat visit when I have nothing much to do, or want an elite from the mission and finish it out of courtesy.

What heroes did do is make it oh, so easy to turn away from pugs. It didn't open any new channels for solo play, however. The issues of one-dimensional enemy AI have brought us to a point where every old player knows exactly how to do everything, and would rather run with NPCs that are capable of following directions than run the risk of people who do not. Compared to the early days of the desert and ascension missions, which were devastating in that you suddenly needed a whole new set of players skills (aggro, target following, and such), Nightfall offers no challenge except things that hit harder. For this reason there's no reason to rise against a one-dimensional challenge with anything but one-dimensional NPCs that never make stupid mistakes.
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Old Nov 14, 2006, 06:20 PM // 18:20   #269
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I was hoping to read input by folks in the same situation as myself (like, wow, I'm not alone!), viewpoints, whether we've just reached a point of saturation, ideas maybe, what would make us feel differently... Instead, I feel like some of you are saying the issue simply doesn't exist. Coz you're not bored, anyone who is, is just (doing something) wrong.
On the other hand, perhaps I should've expected to be told to bugger off in so many ways - take a break, go play something else, you need to change... Silly me.

Anyhow, the suggestion to help others is one of few that I find constructive (and I do, though what you sometimes get for trying to help is another issue). Anything else?
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Old Nov 14, 2006, 06:24 PM // 18:24   #270
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Bored myself aswell, with a few school issues (not going atm, not skipping class but on a waiting list.. so that can take awhile). So basicly I have nothing better to do, apart from going out to town with friends, who have less homework then .

That said, yeah I'm bored, and it's getting worse by the day. I did finish the game once. Am completely broke ingame now (purchased one set of fancy armour), can't even buy a skill. Can't be bothered getting my newest character through the game. Already seen all of that.

With PvP; I'm in a friend guild atm, if I PvP it's TA with them, HA with a friend or the very rare occasion that we're online to do GvG... But after 15 months playing that gets boring.

I used to do a bit of farming when I needed cash, not frequently at all but it gave me an option to do when I'm clueless. Getting titles like exploration, is not my thing; I hate to grind and without a reason to, I just won't.

I hope the elite mission will give a nice thing to do (,and that I don't have to buy skills to get a fitting build ). But untill this, I am and will be staying clueless of what to do ingame.
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Old Nov 14, 2006, 06:25 PM // 18:25   #271
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Quote:
Originally Posted by Avarre
The issues of one-dimensional enemy AI have brought us to a point where every old player knows exactly how to do everything, and would rather run with NPCs that are capable of following directions than run the risk of people who do not. Compared to the early days of the desert and ascension missions, which were devastating in that you suddenly needed a whole new set of players skills (aggro, target following, and such), Nightfall offers no challenge except things that hit harder. For this reason there's no reason to rise against a one-dimensional challenge with anything but one-dimensional NPCs that never make stupid mistakes.
Agreed. I was thinking about this last night when I finally hit the Realms of Torment and did the first few quests/missions without any difficulty, using hench/heroes, of course. I compared this to the first time I hit the desert and the ascension missions, when I thought I'd never, ever be able to hench them (of course, I hench all of them easily, now).

I'm in the "bored" category. NF started off great, but last night I found myself logging out of GW early and firing up a couple of single-player games I recently bought. I had also recently started a character in Tyria and find myself looking forward more to playing her than playing those making their way through Elona. I think, as Avarre said, that NF is too much "more of the same". There is no challenge for veterans, and that leads to boredom. It's the same mobs, same categories of enemies, same technique to beat them. The Realms of Torment reminded me of some of the Factions areas I loathed--not difficult, just tedious. I hate to say there's no challenge, because Anet tends to respond to stuff like that in a simplistic manner, i.e. make the mobs bigger, make the bosses hit for double-damage, which often just leads to frustration and tediousness, not a genuine challenge.

I'm one of those people that would have henched, anyway, so I'm not bored because I'm not playing through the game with real folks. I'm bored because I've seen it all before, in different skins. Anyway, one of my characters is very close to finishing the NF storyline. I'll finish with her, but then I think it might be time for a break.
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Old Nov 14, 2006, 06:51 PM // 18:51   #272
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I just bought Nightfall over a week ago and I haven't even played it yet (my girl made me buy it to play with her). But by the sounds of everyone's posts, I'm sure I'll get bored of it fast.
Farming is what I did when I was also bored, I'd farm till I had enough money to buy more 15k armor's lol, I'm sure lots of people did that also. Kinda turned my GW into something like the Sims - mixing and matching different sets of 'clothes'. Now that farming is nerfed, there's nothing really much left to do... the weekend stuff is good, but it's only for a weekend.
Me hopes they bring back the ol' AI...
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Old Nov 14, 2006, 07:02 PM // 19:02   #273
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Quote:
Originally Posted by Avarre
The issues of one-dimensional enemy AI have brought us to a point where every old player knows exactly how to do everything, and would rather run with NPCs that are capable of following directions than run the risk of people who do not.
Exactly. I feel like a waste 45 minutes when I group up... there's always a Leroy Jenkins somewhere in the group. Or someone taking a free ride with the rest of the group. Or mindless bickering. Or people that want your entire skill bar spelled out for them and if you don't change something, they kick you. So many idiots out there.

I'll never forget getting kicked out of SF farm group because I preferred Life Sheath to Life Bond / Mantra of Recall. Classic bickering about things that don't really matter. When the leader saw Life Sheath go on him, he zoned immediately and kicked me. Didn't matter that I had 80 more SF greens than he'd ever get.

I PvE alone, or with my guild. My experience is much more enjoyable because of it.
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Old Nov 14, 2006, 07:22 PM // 19:22   #274
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I'm kind of amazed that this thread can exist. Guild Wars is hugely comprehensive, and whenever I believe I've completed everything I can on my single favorite character I turn around and find a new set of goals I can complete. Above and beyond all PvE you can attempt to break into PvP which can become a very engrossing engagement, I would highly recommend it to anyone becoming dissatisfied with the game. Take a look at why you play a game of this nature and ask what you look to get out of the gameplay.

With the structure GW is built on, it's difficult to add new PvE content that will truly challenge the PvE community for very long at all. Simply because the enemies in one area are technically static. They have little variation and all the devs can do is build them to hit hard (in the case of some ele bosses ridiculously so) and built to counter farming, or gimmicky builds. I mean truly, what constitutes difficulty in this game when it comes to PvE? I find that the only truly difficult fight with a static enemy mob is simply being uninformed as to the nature of the characters in the mob. And when everyone is yelling for more and challenging content, just take a look at what was challenging or difficult previously. UW or FoW, Sorrows Furnace, Tombs (once it was made PvE), The Deep, and Urgoz. How long exactly did it take for these places all to fall to farmable places because of the ingenuity of the community? Players will ALWAYS destroy PvE if simply given enough time and consideration. To change this you would have to bend the rules of PvE creatures even more, and even then the balance of skills in the game make it so that it would still be difficult to create a true challenge. Unless some fundamentals of the game were changed it's difficult to make a challenge and not just another potential farming area.
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Old Nov 14, 2006, 08:16 PM // 20:16   #275
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I love the fact that I hit on something that a lot of people are passionate about, but I think many of you have skewed the point of my original post. Mainly, ANET fixed something that wasn't broken, and we all know you shouldn't do that.

For everyone who suggests we PvP, read the thread. We do not like PvP! I've been in a top 50 GvG guild and it was a blast until people start taking things too seriously, and then it makes you want to quit the game entirely.

If ANET wanted to stop bot farming, fine, add some mobs in front of the troll cave so the solo farming bots can't get there. I don't think anyone would have a problem with that. If we wanted to play against people we would PvP, but we don't and that's why the two should be separate. Baddies should have a one-track mind...to kill you. My favorite part of the game is farming with a couple of guildies. It gives us a great chance to hang out and shoot the bull. You would be in tears if you could hear the conversations we have while doing it. We don't do it for the money, we do it because it's fun! We need to be able to farm now anyways just to outfit 15 heros on ten characters so we can go play alone all day.

The AI is just ridiculous. I have a hero, Sousuke, who randomly aggros things that are nowhere near aggro range. Not only that but my guys don't run from AoE like the baddies do, shouldn't it work both ways?

Finally, as frustrating as putting PUGs together could be, it was fun to watch a totally disorganized group of misfits fight through a mission and pull it out in the end. That's how I learned to play this game, by watching others. That's no longer an option for new players because everyone just takes 3 heros and 4 henchmen. Not fun IMO. There's nothing more rewarding than teaching someone who's willing to listen and then watch them go out and pwn some NPCs. It just doesn't get better.

Please do something.

Last edited by Pudin Tame; Nov 14, 2006 at 08:20 PM // 20:20..
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Old Nov 14, 2006, 08:39 PM // 20:39   #276
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Quote:
Originally Posted by Pudin Tame
I love the fact that I hit on something that a lot of people are passionate about, but I think many of you have skewed the point of my original post. Mainly, ANET fixed something that wasn't broken, and we all know you shouldn't do that.

For everyone who suggests we PvP, read the thread. We do not like PvP! I've been in a top 50 GvG guild and it was a blast until people start taking things too seriously, and then it makes you want to quit the game entirely.

If ANET wanted to stop bot farming, fine, add some mobs in front of the troll cave so the solo farming bots can't get there. I don't think anyone would have a problem with that. If we wanted to play against people we would PvP, but we don't and that's why the two should be separate. Baddies should have a one-track mind...to kill you. My favorite part of the game is farming with a couple of guildies. It gives us a great chance to hang out and shoot the bull. You would be in tears if you could hear the conversations we have while doing it. We don't do it for the money, we do it because it's fun! We need to be able to farm now anyways just to outfit 15 heros on ten characters so we can go play alone all day.

The AI is just ridiculous. I have a hero, Sousuke, who randomly aggros things that are nowhere near aggro range. Not only that but my guys don't run from AoE like the baddies do, shouldn't it work both ways?

Finally, as frustrating as putting PUGs together could be, it was fun to watch a totally disorganized group of misfits fight through a mission and pull it out in the end. That's how I learned to play this game, by watching others. That's no longer an option for new players because everyone just takes 3 heros and 4 henchmen. Not fun IMO. There's nothing more rewarding than teaching someone who's willing to listen and then watch them go out and pwn some NPCs. It just doesn't get better.

Please do something.
agreed... i remember how many guildes are recruted in the pug groups.. you group does good and everyone is laughing and having a ball.. nowadays you cant get any new guildes unless you pvp only..

As for farming.. it is very VERY annoying when a group of 30 lvl 28 baddies run from me becuase i get them below 80% health.... i mean unless they have espn and know that im about to kill them with some ungodly combo.. they should all be thinking kill... pvp is 4 on 4 or 6 on 6.. all lvl 20... all with the same skills...

and now in pve we have to deal with the kiting of monsters that outnumber us by ten fold?

it would not be so annoying but it is kinda like in pvp when you encounter the hero healer groups that just outheall everything... you would rather just resign than have a 1 hour shitfest with them.

bot farming was not the issue.. i remember the augry griffon nerf.. that was awsome.. they had a lil story to explain it and best of all.. IT STOPED BOT FARMERS 90% of them bailed after that.

yes they did go straight to droks.. but thats when you do the same thing and add another cool little story and another bot discouraging critter...

not to mention the godly speed of all casters that a runner is trying to run from.. not only do they easily keep up with a runner who is at 50% increase in speed from sprint and charge for a whole zone.. but they are doing it while casting spells on ya...

and if anyone thinks that having monsters run away and kite you for 20 minutes is fair.. then your totally wrong.. monsters are supposed to be dumb.. thats kinda why they are monsters and to compensate for that stupidity that is why they come in mobs of 10+ and are lvl 24-30 most of the time.

Last edited by Narutoscryed; Nov 14, 2006 at 08:43 PM // 20:43..
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Old Nov 14, 2006, 08:58 PM // 20:58   #277
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The symptom...

http://en.wikipedia.org/wiki/Boredom

the solution... nothing really. lol

I think I would still eventually get bored of playing this game if there wasn't new classes or skills to mess around with. Even if the ai was changed back to the way it was, I would still be bored once in a while. Things that keep me entertained are things that I haven't tried yet, places I haven't seen yet, skills I haven't used before etc. To me, farming didn't keep me interested in this game, just gave me something to kill time. The feeling of inevitable boredom will always be there, it's just a matter of when it will happen for me. Maybe after I have taken all my characters through nightfall will it finally set in.
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Old Nov 14, 2006, 08:59 PM // 20:59   #278
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A post from another thread here :

Quote:
Originally Posted by SirErnieMacGloop
... I think the change in AI is a great leap forward to marrying the PvE and PvP aspects of this game, making the jump to PvP for PvE casual players will be easier and less stressful if the AI reacts more like real players.
If this is the idea behind this awful AI, I wish Anet would just come out and say so. I mean seriously, and I know this gets old in saying; but every single time I see a complaint from PvPers, something gets changed. PvPers wanted a PvP edition; got it. PvEers want a PvE only edition; told flat out "Not gonna happen".
PvPers seem to be loving this "chicken little" AI. As I said above, it acts just like a PvP game, everything running all over the place... To me, and obviously others, it's terrible and at worst not fun at all.

Worst of all, Anet seems to give a flip about it. Last we heard about anything was from Gaile last week saying she was going to ask if it was "Working as intended"... that's a loaded question implying nothing is wrong with the AI.

Argh, sorry... venting, I'm just irked by lack of response and having spent $50 on a game that has turned out to be one of the most boring games I own... and it's still freaking new.
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Old Nov 14, 2006, 09:21 PM // 21:21   #279
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I knew something like this was going to happen as soon as the pre-NF update came out.
NF to me sounds like a weak attempt to clone WoW and its grinding and then fails miserably at it because the mobs are boring. At least WoW has uber haxing items (everyone loves those) and supports farming.
I clearly remember Pre-Prophecies comment on GW was "Game meant to be enjoyed, not suffered through" AKA no grinding. Sadly, this kind of grinding is boring - at least in other games you gain level and good items.
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Old Nov 14, 2006, 09:24 PM // 21:24   #280
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Quote:
Originally Posted by WasAGuest
If this is the idea behind this awful AI, I wish Anet would just come out and say so.
I do too, but honestly, I doubt it is. They really focussed on PvE in Nightfall, IMO. It seems to me that they listened to PvE players and put a lot of work into that part of the game. I may be bored with it, probably because I'd be bored with any game I've played for months that isn't adding any new content, "new" meaning different, something I haven't seen before. Yes, I know there are new areas, but the battles, quests, etc., feel the same. No new challenges, unless you count trying to work around the flaky hero and hench controls a new challenge. I'm convinced that if I take a break and go back to GW in a month or two, it'll feel fresh again, and I think new players to GW will find NF an enjoyable and engaging experience. I may not even need a break. I just started a character in pre-searing and I'm enjoying playing her. Maybe I just need a break from lvl 28 mobs that are all the same except for their skin.

Anyway, I seriously doubt that Anet is still trying to steer PvE players to PvP. I think they recognize that a fair number of players are only interested in (or predominantly play) PvE.
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